Each player will have their own prompts depending on their input device. In addition to keyboard/mouse graphics, graphical prompts for both Xbox 360 and PlayStation 4 controllers are supported. When configured in Steam, your controller will automatically be mapped to an Xbox-like controller layout.
#THE DISHWASHER VAMPIRE SMILE PC LAGGY INSTALL#
We provide a compact Mono CLR with those versions, so you do not need to install Mono to run the game.Ī: We support any and all controllers that are recognized by Steam's Big Picture Mode, without the need for additional software (such as DS4Windows). On macOS and Linux we do not depend on anything other than the standard OS libraries. NET Framework 4.0: Ska Studios' games are written in C#, and so require the. DirectX redist: While the game uses OpenGL on all three desktop platforms, on Windows we use both XInput and DirectInput for controller support. Q: What redistributables does this game need and why?Ī: We depend on the following Windows redistributables: Players are encouraged to read the source if they're curious! The full source code for both can be found here: For networking, we're using a library called FNA.Steamworks to replicate the Xbox Live netcode used in the original Xbox 360 version of the game. This is a separate FAQ to answer common technical questions about the game.īefore I begin, I should point out that a lot of info about this game (and many others), including save/config file locations as well as general feature information, can be found on the PCGamingWiki:Ī: I am Ethan Lee, the PC developer for Vampire Smile, Charlie Murder, and many other games on Linux, macOS, and sometimes Windows [Notably, I am not James Silva, the programmer at Ska Studios!Ī: For this game we're using FNA, a reimplementation of the XNA framework.